I was part of a gamejam hosted by Activision/Blizzard/King’s Somos group. Together our team created and shipped a 2d game. My responsibilities for the project was to cover the concept artist/illustration and art direction. Another teammate handled the UX/UI design and title treatment. We also had a narrative writer who acted as our producer and 3 programmers/game designers.
The games main screen page.
Gameplay footage.
Screenshot of the game.
Info on the games prompt.
Background art
Early character explorations. I started with a general direction of the games style. Based on the teams feedback I’d revise the characters shape language, proportion and overall design.
First draft of characters.
Second draft.
List of props for the game. We were only able to add one prop and repeated it throughout the game.